Video Game Blog post 2

For this blog post I went through a few of the steps in the learning path. First it had the child just introduced to letter A sounds, playing a recording of someone saying the sound and then recording the child making the same sound and playing it back so they can hear themselves. I liked this playback element because the child can hear their voice compared to the game’s voice. 

Next activity the game had was writing the letter A in upper and lower case. I first showed the child how to do it with an animation and then asked the child to try writing it themselves with their finger. Showing the kids an animation of how to write the letter rather than just having them trace it or do it themselves is a very helpful element. I think it gives the students some direction so they don’t go into it blindly and learn how to write in a wrong way. 

In the next game they showed a row of four uppercase letters and asked the child to tap the one that was an A. They did the same thing with lowercase a as well. I liked that they did it with both uppercase and lowercase because it shows the child that, even though they look different they are the same letter and make the same sound. 

The next step in the learning path had the child choose what word out of a list of three words started with the letter A. They read the words out loud and had the words represented by pictures. The child then had to tap which picture was a word that started with the letter A

The next game was very similar but their words had an A sound in the middle instead of the beginning this time. I liked that this activity showed the places A sounds could be in word so kids understand A is not just a beginning sound.

I am curious to see how the learning path continues or increases in difficulty as time goes on!

One thought on “Video Game Blog post 2

  1. I love this learning path idea. It would keep a student self-regulating as they go, and also might keep them interested in trying new challenges or learning new things. I also love the graphics, and the playful imagery can also keep a younger student engaged. What do you think is the hardest thing about the game?


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